A downloadable game for Windows

Asteroid Mining Company is a 2d arcade shooter prototype demo based on Asteroids.

In the game you play an employee of the Asteroid Mining Company, and your job is to collect ore from asteroids that you blast with the drilling laser on your Mk IX mining drones. Unfortunately your presence in the asteroid field has attracted the attention of aliens.

The aim of the game is to clear each section of the asteroid field by blasting the rocks and collecting the ore. Each zone you clear moves you further into  denser areas of the asteroid field. Some of the asteroids release chemical elements that you can collect that have different effects on your ship, like adding a shield, boosting your engines and laser or replenishing your fuel.

This game is a prototype demo of an idea I had for a bigger project that I've been unable to complete due to other priorities, but I may go back to it and turn it into a bigger game eventually. As it's a prototype, there may be some small bugs or other issues. If you find a bug, would like to offer feedback, or you liked it and would like to see it expanded upon, drop a comment below..


The keyboard controls are:

Left arrow = rotate left. 
Right arrow  = rotate right.
Up arrow = thrust forwards. 
Space =  fire. 
Esc = quit.


If you have any comments, suggestions, want to report bugs, or just want to say hi, drop a comment in the box below. I'm always happy to hear from anyone who plays my games

Install instructions

To run the game just double click the Asteroid Mining Co.exe file.


AMC.zip 7 MB


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I think it's a game with potential, good job!

The main issue the game has is the readability. Despite the pretty neat radar-look it has, it's pretty much unmanagable for me to read and understand what's happening on my screen, which objects are asteroids and which are collectables.

This plus the overall chaos that's going on in level 2 stopped me playing at that stage.

Hope this feedback helps. It's a good start and could probably be tweaked well!

(1 edit)

Hi Dibaka! Feedback is always good. There was a more colourful version of the demo at one point.

When I go back to working on it, I'll put the colours back in.